The Room

Dev Notes

This is the first game I worked on using the Unreal game engine. I worked on this project with a small team for a 72-hour game jam. We were inspired to create a spot-the-difference horror puzzle game.

I was put in charge of the level design and the implementation of some of our main horror systems. Unreal's blueprints were fascinating to utilize and very different than Unity.

Out of all of my projects, I think I had the most fun developing this game because I was allowed to express my creativity with few limitations and I was super proud of the final product.